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<B>Nestopia Core API</B></EM>
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api</FONT>
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Enum  Nes::Api::User::File::Action</H2>
<p>Action event.
<p>

<HR>


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<B>Field Summary</B></FONT></TD>
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<TR BGCOLOR="white">
<TD><CODE><B><a href="#LOAD_BATTERY">LOAD_BATTERY</a></B> = 1</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;For loading battery-backed RAM into a cartridge.</TD>
</TR>
<TR BGCOLOR="white">
<TD><CODE><B><a href="#LOAD_EEPROM">LOAD_EEPROM</a></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;For loading EEPROM into a cartridge.</TD>
</TR>
<TR BGCOLOR="white">
<TD><CODE><B><a href="#LOAD_FDS">LOAD_FDS</a></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;For patching a Famicom Disk System image.</TD>
</TR>
<TR BGCOLOR="white">
<TD><CODE><B><a href="#LOAD_ROM">LOAD_ROM</a></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;For loading ROM into a cartridge.</TD>
</TR>
<TR BGCOLOR="white">
<TD><CODE><B><a href="#LOAD_SAMPLE">LOAD_SAMPLE</a></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;For loading raw PCM audio samples.</TD>
</TR>
<TR BGCOLOR="white">
<TD><CODE><B><a href="#LOAD_SAMPLE_AEROBICS_STUDIO">LOAD_SAMPLE_AEROBICS_STUDIO</a></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;For loading raw PCM audio samples used in Aerobics Studio.</TD>
</TR>
<TR BGCOLOR="white">
<TD><CODE><B><a href="#LOAD_SAMPLE_MOERO_PRO_TENNIS">LOAD_SAMPLE_MOERO_PRO_TENNIS</a></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;For loading raw PCM audio samples used in Moero Pro Tennis.</TD>
</TR>
<TR BGCOLOR="white">
<TD><CODE><B><a href="#LOAD_SAMPLE_MOERO_PRO_YAKYUU">LOAD_SAMPLE_MOERO_PRO_YAKYUU</a></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;For loading raw PCM audio samples used in Moero Pro Yakyuu.</TD>
</TR>
<TR BGCOLOR="white">
<TD><CODE><B><a href="#LOAD_SAMPLE_MOERO_PRO_YAKYUU_88">LOAD_SAMPLE_MOERO_PRO_YAKYUU_88</a></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;For loading raw PCM audio samples used in Moero Pro Yakyuu 88.</TD>
</TR>
<TR BGCOLOR="white">
<TD><CODE><B><a href="#LOAD_SAMPLE_TERAO_NO_DOSUKOI_OOZUMOU">LOAD_SAMPLE_TERAO_NO_DOSUKOI_OOZUMOU</a></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;For loading raw PCM audio samples used in Terao No Dosukoi Oozumou.</TD>
</TR>
<TR BGCOLOR="white">
<TD><CODE><B><a href="#LOAD_TAPE">LOAD_TAPE</a></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;For loading cassette tape recording.</TD>
</TR>
<TR BGCOLOR="white">
<TD><CODE><B><a href="#LOAD_TURBOFILE">LOAD_TURBOFILE</a></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;For loading Turbo File device data.</TD>
</TR>
<TR BGCOLOR="white">
<TD><CODE><B><a href="#SAVE_BATTERY">SAVE_BATTERY</a></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;For saving the battery-backed RAM in a cartridge.</TD>
</TR>
<TR BGCOLOR="white">
<TD><CODE><B><a href="#SAVE_EEPROM">SAVE_EEPROM</a></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;For saving the EEPROM in a cartridge.</TD>
</TR>
<TR BGCOLOR="white">
<TD><CODE><B><a href="#SAVE_FDS">SAVE_FDS</a></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;For saving a modified Famicom Disk System image to patch or directly to image.</TD>
</TR>
<TR BGCOLOR="white">
<TD><CODE><B><a href="#SAVE_TAPE">SAVE_TAPE</a></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;For saving the cassette tape recording.</TD>
</TR>
<TR BGCOLOR="white">
<TD><CODE><B><a href="#SAVE_TURBOFILE">SAVE_TURBOFILE</a></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;For saving Turbo File device data.</TD>
</TR>
</TABLE>
&nbsp;

<BR>
<BR>
<!-- ============ Field Detail ========== -->

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<B>Field Detail</B></FONT></TD>
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</TABLE>

<A NAME="LOAD_BATTERY"><!-- --></A>
<A NAME="LOAD_BATTERY"><!-- --></A>
<H3>LOAD_BATTERY</H3>
<PRE>
public <B>LOAD_BATTERY</B> = 1
</PRE>
<DL>
<DD>For loading battery-backed RAM into a cartridge.
</DD>

</DL>
<HR>

<A NAME="LOAD_EEPROM"><!-- --></A>
<A NAME="LOAD_EEPROM"><!-- --></A>
<H3>LOAD_EEPROM</H3>
<PRE>
public <B>LOAD_EEPROM</B>
</PRE>
<DL>
<DD>For loading EEPROM into a cartridge.
</DD>

</DL>
<HR>

<A NAME="LOAD_FDS"><!-- --></A>
<A NAME="LOAD_FDS"><!-- --></A>
<H3>LOAD_FDS</H3>
<PRE>
public <B>LOAD_FDS</B>
</PRE>
<DL>
<DD>For patching a Famicom Disk System image.
</DD>

</DL>
<HR>

<A NAME="LOAD_ROM"><!-- --></A>
<A NAME="LOAD_ROM"><!-- --></A>
<H3>LOAD_ROM</H3>
<PRE>
public <B>LOAD_ROM</B>
</PRE>
<DL>
<DD>For loading ROM into a cartridge.
</DD>

</DL>
<HR>

<A NAME="LOAD_SAMPLE"><!-- --></A>
<A NAME="LOAD_SAMPLE"><!-- --></A>
<H3>LOAD_SAMPLE</H3>
<PRE>
public <B>LOAD_SAMPLE</B>
</PRE>
<DL>
<DD>For loading raw PCM audio samples.
</DD>

</DL>
<HR>

<A NAME="LOAD_SAMPLE_AEROBICS_STUDIO"><!-- --></A>
<A NAME="LOAD_SAMPLE_AEROBICS_STUDIO"><!-- --></A>
<H3>LOAD_SAMPLE_AEROBICS_STUDIO</H3>
<PRE>
public <B>LOAD_SAMPLE_AEROBICS_STUDIO</B>
</PRE>
<DL>
<DD>For loading raw PCM audio samples used in Aerobics Studio.
</DD>

</DL>
<HR>

<A NAME="LOAD_SAMPLE_MOERO_PRO_TENNIS"><!-- --></A>
<A NAME="LOAD_SAMPLE_MOERO_PRO_TENNIS"><!-- --></A>
<H3>LOAD_SAMPLE_MOERO_PRO_TENNIS</H3>
<PRE>
public <B>LOAD_SAMPLE_MOERO_PRO_TENNIS</B>
</PRE>
<DL>
<DD>For loading raw PCM audio samples used in Moero Pro Tennis.
</DD>

</DL>
<HR>

<A NAME="LOAD_SAMPLE_MOERO_PRO_YAKYUU"><!-- --></A>
<A NAME="LOAD_SAMPLE_MOERO_PRO_YAKYUU"><!-- --></A>
<H3>LOAD_SAMPLE_MOERO_PRO_YAKYUU</H3>
<PRE>
public <B>LOAD_SAMPLE_MOERO_PRO_YAKYUU</B>
</PRE>
<DL>
<DD>For loading raw PCM audio samples used in Moero Pro Yakyuu.
</DD>

</DL>
<HR>

<A NAME="LOAD_SAMPLE_MOERO_PRO_YAKYUU_88"><!-- --></A>
<A NAME="LOAD_SAMPLE_MOERO_PRO_YAKYUU_88"><!-- --></A>
<H3>LOAD_SAMPLE_MOERO_PRO_YAKYUU_88</H3>
<PRE>
public <B>LOAD_SAMPLE_MOERO_PRO_YAKYUU_88</B>
</PRE>
<DL>
<DD>For loading raw PCM audio samples used in Moero Pro Yakyuu 88.
</DD>

</DL>
<HR>

<A NAME="LOAD_SAMPLE_TERAO_NO_DOSUKOI_OOZUMOU"><!-- --></A>
<A NAME="LOAD_SAMPLE_TERAO_NO_DOSUKOI_OOZUMOU"><!-- --></A>
<H3>LOAD_SAMPLE_TERAO_NO_DOSUKOI_OOZUMOU</H3>
<PRE>
public <B>LOAD_SAMPLE_TERAO_NO_DOSUKOI_OOZUMOU</B>
</PRE>
<DL>
<DD>For loading raw PCM audio samples used in Terao No Dosukoi Oozumou.
</DD>

</DL>
<HR>

<A NAME="LOAD_TAPE"><!-- --></A>
<A NAME="LOAD_TAPE"><!-- --></A>
<H3>LOAD_TAPE</H3>
<PRE>
public <B>LOAD_TAPE</B>
</PRE>
<DL>
<DD>For loading cassette tape recording.
</DD>

</DL>
<HR>

<A NAME="LOAD_TURBOFILE"><!-- --></A>
<A NAME="LOAD_TURBOFILE"><!-- --></A>
<H3>LOAD_TURBOFILE</H3>
<PRE>
public <B>LOAD_TURBOFILE</B>
</PRE>
<DL>
<DD>For loading Turbo File device data.
</DD>

</DL>
<HR>

<A NAME="SAVE_BATTERY"><!-- --></A>
<A NAME="SAVE_BATTERY"><!-- --></A>
<H3>SAVE_BATTERY</H3>
<PRE>
public <B>SAVE_BATTERY</B>
</PRE>
<DL>
<DD>For saving the battery-backed RAM in a cartridge.
</DD>

</DL>
<HR>

<A NAME="SAVE_EEPROM"><!-- --></A>
<A NAME="SAVE_EEPROM"><!-- --></A>
<H3>SAVE_EEPROM</H3>
<PRE>
public <B>SAVE_EEPROM</B>
</PRE>
<DL>
<DD>For saving the EEPROM in a cartridge.
</DD>

</DL>
<HR>

<A NAME="SAVE_FDS"><!-- --></A>
<A NAME="SAVE_FDS"><!-- --></A>
<H3>SAVE_FDS</H3>
<PRE>
public <B>SAVE_FDS</B>
</PRE>
<DL>
<DD>For saving a modified Famicom Disk System image to patch or directly to image.
</DD>

</DL>
<HR>

<A NAME="SAVE_TAPE"><!-- --></A>
<A NAME="SAVE_TAPE"><!-- --></A>
<H3>SAVE_TAPE</H3>
<PRE>
public <B>SAVE_TAPE</B>
</PRE>
<DL>
<DD>For saving the cassette tape recording.
</DD>

</DL>
<HR>

<A NAME="SAVE_TURBOFILE"><!-- --></A>
<A NAME="SAVE_TURBOFILE"><!-- --></A>
<H3>SAVE_TURBOFILE</H3>
<PRE>
public <B>SAVE_TURBOFILE</B>
</PRE>
<DL>
<DD>For saving Turbo File device data.
</DD>

</DL>
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